SMALL FIXES -Terrain raised at store to avoid “problemmods” falling trought soil. -reset point terrain raised to avoid the same thing. -Raised terrain at pigsty , could look under it.
This is a modified Bjornholm map and my first map. I placed all the animals near or on the farm, and added a lot of nature and details.
What has been built in:
-Milk trigger hose connection by mahru (Trailer needed see recommended mods)
-Doors openening and Barriers to open
-Automatic light in the cow stable and on the gates of the main sheds.
-Several light switches to be found on the farm to light up your farm during the night.
-pigs and beef
-Aldi accepts eggs
-Butcher wich accepts beef and pigs
-Feedstorage for Grass, Silage and Straw
-LOTS of additional nature.
-Fields joined and less rectangular, more natural.
-and much more….
Tested on a i5 with GTX660Ti and 8gbRam , i5 with gtx750 and 8gb Ram and an i5 with Gtx970 16GB ram. FPS between 40 and 60.
Log is error Free, on dediserver one issue : Too many GRLE files. This is normal since I’ve used a lot off foilagelayers, and it does not give any problems. This can not be resolved (no need for anyway), simply because Giants added a ristriction to the amount of GRLE files.
Signs and names are translated in dutch, as this map was intended to use on our dediserver, and we are all dutch.. But this will not be too much of a problem.
The vehicle reset point has been replaced next to the Dealership. So you will have to go and get your equipement after resetting it. The strawsellpoint has been moved also; simply follow the signs “Stroverkoop”
This map is how WE want it and how WE like to play it, there is no mixing station and there will never be one, also the possibility of storaging MIXFEED wil not be possible in future releases, and no extra conveyor belts(thats why you need a frontloader!), as we don’t like that and it is unrealistic for us, but thats a matter of taste.
I do not force anyone to play it. It is just by our enthousiasm we release it for all you out there.
If you don’t like it , don’t download.
Thanks to all modders that made it possible for us to create this map. And if you see somthing I’ve built in to the map , and your name is not on the credits, please PM me and I will correct it immidiatly.
Needed mods !! IMPORTANT you ll have to download these mods, or your startvehicles will not be complete; or you’ll miss out on some features.!!
BiggStollShovel package 2.0 by chesco
link : http://www.farming2015mods.com/farming-simulator-2015/implements-tools/bigg-stoll-shovel-v-1-0-mod/
StopMilkSale by Mahru
link : http://www.marhu.net/phpBB3/viewtopic.php?f=147&t=994
WaterMilktrailer by Mahru
link : http://www.farming2015mods.com/farming-simulator-2015/trailers/watermilktrailer-v-4-0-2-mod/
GuelleMistKalkMod by Mahru and MnGrazy
link : http://www.marhu.net/phpBB3/viewtopic.php?f=141&t=1058
Fliegl Slurry Trailer
link : http://www.farming-simulator.com/mod.php?lang=en&mod_id=432&title=fs2015
ChoppedStrawMod By UpsideDown
Water/Milktrailer By Mahru
AutoCombine By Biedens
Autotractor By Biedens
SiloExtension by UpsideDown
Link : http://www.farming2015mods.com/farming-simulator-2015/other/fahrsiloextension-v-2-0-mod/
Discription, Translations, artwork, PDA map:
Buildings, Deco and Scripts
If by any chance I forgotten to mention someone, please let me know so I can add your name to the credits list.
!!!Special thanks to El_Cid for giving me permision to use his RandgrassTexture from Two Rivers 2015.!!!
Testers ; Div3rsion, Twan, Rick, Brian and Chesco.
It is forbidden to modify, edit, alter this map and reupload again.