You must start a new game for V1.2.
The map has been renamed to Lakeside as I didn’t realise there was already a map out called Lakeside Farm. My apologies to the mapper.
Reworked cowzone and Mix Feeder added.
New area created by the lake for goose fattening. Access is tight to use a small trailer.
Area Changes in the farm yard.
Orchard added with Cherry’s and Plum production.
CMP removed and Lakeshore supermarket added. Meat trigger updated to accept goose.
Area change at the salad factory.
New Storage at the salad factory for potato, steamed potato, compost soil and chaff which also fixes the floating heap and all shovel triggers work perfectly.
Greenhouse, potato washer and steamer supply amounts increased.
Pallet mover added to the stand alone washer.
New Modular storage added in the farm yard for, straw, hay, compost soil, pig forage, beet pulp, chaff, silage, manure, potato, steamed potato, sugar beet, and woodchips.
The Farm Silo should no longer call great demand.
Forage Silo should no longer call great demand.
Seeds2 storage added to the silo’s and tip trigger and unloading trigger.
An area was made at the farm for the placeable tomato and lettuce greenhouse from the game instore placeables and they are pre installed.
New grass terrain texture and other textures replaced or changed throughout the map.
Floating objects fixed.
Cow zone water trough fill speed increased.
Sheep zone reworked including the navmesh so the animals no longer freeze. Water trough moved.
A trailer tip trigger has been added to the BGA sunken tip point, it is small and split in 2 for both hoppers, this may not work well with course play but otherwise works and does it’s job.
Church Added with sounding bell on the hour.
Many objects from all the past FS games added to yard areas to improve realism.
Texture Flicker removed from all building models and MIPS added.
Access to the chicken zones troughs improved.
Baseball Field dug outs dug out.
Tip Grids added to the mixfeeder, potato washers, beetMaster, seedmaster, Mixstation and PigForage Master.All pallet movers are fixed at the salad factory and production will restart automatically on part full pallets. Supply capacity increased and the steamer now will stay infront of the washer feeding it.
More 40m spruce trees added around the BGA area to the south.
The map file system was re-optimised and 130mb free’d up from v1.1 although a good chunk has been used up by the new models and additions.
Tree textures darkened.
Distance hills added around the full map.
The farms north gate stuck open fixed, Issue was caused by the vehicle shed and load point, both have been adjusted.
Beef2 manure conveyor Fixed.
English Tutorial added.
Map design and creation, Stevie, Custom models, textures and testing Luke_BK and Stevie. Installed mods and scripts by: Farmer_Andy, Marhu, RC_Devil, Robbie FS_UK, Eisbearg, Upsidedown, Decker_MMIV, tater salad, and Webalizer.
Bunker: SoftFOX, BigM
Mixing station: m4pj3cts
Stall: Timber (stall to grab Thank you for sharing with the in the coming Mapper Kit) 131
Rails: BigM, Xentro
Feeder: manni_112, SoftFOX, BigM
Other credits for installed mods and scripts..
Doreset for some textures from his pack.
Youtube video Jim Estep, Thanks Jim.
Thanks To Stuart(WONKO), Robbie and Viper278 for helping me out when I had issues.