New in this version:
It is now possible, local mods to Filter to not search the entire list must if you are looking for a specific mod. what with over 100 mods now is the case with me.
Syncronisation the Mods of the various local mod folder and with various dedicated servers
Managing the Local Mod folder
Clear / disable and re-Activating the Local Mods
View details of individual mods
Managing different servers:
Carry in the gear under Server description (left side) of your server data, and you can then conveniently select these from the combo box. It shows the color scheme of whether a mod is missing, it disables or even too much in modfolder is because he has already been deleted on the server.
various Local Mod Ornder manage:
For this, you use the gear which is located right above the table for local mods. About the “Refresh” button press the right of the selected modfolder is loaded and set as the default folder for LS Mod.
Starting with version 220.127.116.11, it is finally the final version, ie all functions available which I wished for a Modmanager. Nor is it a mod but a standalone program which was developed in C # Winforms and with the .NET Framework 4.0 from Microsoft.
The works properly program, should it occur error is there, for example, because that:
Special characters were used which are not XML compliant
(It is displayed in the details view in a MessageBox here the erroneous line of modDesc.xml)
File name and the name in the modDesc.xml disagree (typo)
Files in * .dds Converts were still registered in the modDesc.xml as .png are
the server address ends with “/index.html” /mods.html
the modfolder has already been deleted and therefore no mods are found
Mods are downloaded but still appear in the table as required (green).
the modDesc.xml is faulty => version could not be read, see Version in the table opposite Corrects the errors in the modDesc.xml and the mod is no longer displayed as needed let you display the Mod in the detail view and you get the incorrect line appears in the modDesc.xml
Although I have tested the tool enough I am not responsible for your data.
Which files be edited?
It writes the selected Mod folder in the file
C: \ Users \ Thompson \ Documents \ My Games \ FarmingSimulator2015 \ gameSettings.xml
and changed the following values in the below line. “Active” is set to True and “directory” is assigned to the mod folder path
Important – the server address
it may nix before the “http: //” and are “/mods.html” must be the last
Respect for Modders:
Fairly valued and Give Thanks for it plug tons of time in all extensions. Bring the Modder not intended to keep the mods for it, because otherwise you can expect sometime just the game out of the package, as Giants us has left, and not what has emerged today with a lot of dedication individual therefrom.
Tester EnJoy game, KillaBot for the testing server