Having version 2.0.42 in your “mods” folder is recommended. If you have an archive of preceeding development versions, version 2.0.26 or greater is required for proper function. Please make this clear to users of your map.
Special Thanks to Decker_MMIV for updates to his SoilMod to accommodate this mod, and others like it.
Each tank has a sprayer fill trigger with one SoilMod spray type, and has a corresponding placard for identifying the spray type. This allows you to directly fill / refill your sprayer with a specific SoilMod spray type.
It is still possible to change the SoilMod spray type with the “O” key if your sprayer is in contact with any of the fill triggers.
While human drivers can use these tanks, the obvious functional reason to add these tanks to a map is for Courseplay helpers. This will currently require end user modification of one Courseplay script.
The current version of Courseplay does not recognize triggers with the new SoilMod fill types. It does recognize the trigger at the NPK fertilizer tank, as the fillType is the standard “fertilizer”. For players who do their own driving for fertilizer/herbicide spreading, this is a non-issue.
It is easy to modify one script in Courseplay to allow CP helpers to use all the triggers. A request has been submitted to the developers of Courseplay to add this change. Hopefully, it will be implemented.
I can not publicly release this modified CP script. I have provided instructions for making the modification yourself for personal use only. A Courseplay Edit instruction sheet is located in the downloaded zip file. Map makers should distribute these instructions with their map.
The package includes low poly and high poly versions of the tanks. One silo is included for lime (kalk) as a more appropriate alternative to the lime tank.
Improved derivative versions may be distributed on FS-UK per the terms of use. My goal was to create and release a functional package. I’m sure better tank/silo models can be made by the talented folks around here.
The i3d Scenegraphs are constructed for ease of importing, tank placement, and clip distance modification.
The INSTRUCTIONS.txt included has all the instruction you should need for adding the tanks to your map in Giants Editor. It is assumed that the user has some basic GE knowledge if you are making/editing maps.
Thanks to Decker_MMIV, Sootysax, and ccs101 for input that affected design concept and contributed to the final product.
“Placeable” SoilMod tanks purchased in-game will be released as a separate package by Sootysax

Author: tater salad
Models: Giants, tater salad
Textures: Giants, cgtextures, tater salad
Shader xml: Giants
SoilMod: Decker_MMIV
Testing: Sootysax, Beny6630P, Sokonomi – 2.0 MB

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